![]() The Support class is designed to protect their team and occasionally add more firepower. Val/ Rogue Val, Lazarus, Caira/ Quantum Caira, Slim, E.M.E.T, Paladin Parnell The Medic's arsenal features one offensive weapon, a secondary healing ability such as Val's medigun or Slim's medic drones, a support ability, (Note: Lazarus' personal cloak is an exception to this) and the healing burst. The Medic class specializes in keeping their team alive, healing wounded teammates and occasionally bringing them back from the dead. Maggie/ Wasteland Maggie, Griffin/ Electro Griffin, Abe, Crow, Jack Out of all the classes, the Trappers have exceptionally low damage with their primary weapons. Trappers all have methods of hunting the Monster, whether it be sound spikes, a satellite, or a trapjaw - all are effective at tracking the Monster. Most Trappers have a slowing weapon (Crow's Stasis Gun, Abe's Stasis Grenades) or technique (Maggie and Griffin's Harpoons, Jack's Repulsor). In Stage 2, Trappers have the unique ability to Planet Scan, which reveals the Monster's location for a few seconds to all Hunters - the only difference being that the Trapper can see the outline of the Monsters while others can not. In Legacy, Trappers additionally are in charge of Doming the Monster. The Trapper's role is to track and slow the Monster. Markov/ Blitz Markov, Hyde, Parnell, Torvald, Lennox, Renegade Abe They also carry one class ability or grenade, and the Personal Shield for close-up brawling and heavy damage-dealing. An Assault class' arsenal consists of two offensive weapons, one for short-range, and one for long-range that can hit weakpoints. The Assault class is possibly the most distinctive in the game, having a massive build with two protrusions over the back (i.e, Torvald's mortars, and the tanks on Hyde's back), and frequently painted red to signify that they're dangerous to any Monster. The Assault class specializes in dealing out massive amounts of damage, going toe-to-toe with the Monster to tear down its health. There are 4 classes available to choose from, each with 3 "base" characters, free adaptations on these characters (currently 2 of each released) and 2 additional DLC characters. ![]() ![]() Like the Monster, each Hunter can choose from several Perks at the beginning of the game. The Special Ability is an ability which is completely unique to the character, whereas the Class Ability is an ability which is unique to a specific class (for example, all Trappers have the Planet scanner ability). Healing a hunter can mitigate or stop the bleed effect (depending on what kind of heal is), and performing a revive (successful or unsuccessful) will temporarily pause the bleedout.Įach hunter has at least one Primary Weapon, whilst the Secondary Weapon slot may either be occupied with a weapon (such as Hyde's minigun) or a support item (such as Val's Salveron Medgun). Incapacitated hunters heal and take damage differently, suffer 75 damage in bleeding per second and will die in 35 seconds if left completely unattended. When a hunter is reduced to 0 health, they enter an incapacitated state, where they have 2625 health points out of a possible 3500 (reaching 3500 will cause them to get back up to their feet). Jetpacks take 14.29 seconds to fully recharge from empty (regenerating 7% of their maximum per second). Jetpacks take 1 second to start recharging after use. Daisy has 1450 hit points, while Wasteland Daisy has 1600. Kala is a former scientist, obsessed with discovering the Monster's origin and intent.Īll hunters have the same move speed (5.2 meters per second), jump height, jetpack capacity and hit points (1600). When several colonies established on the planet Shear are attacked by monstrous wildlife with the ability to evolve at an incredible growth rate, a ragtag team of war veterans, expendables, heroes, psychopaths, robots, cyborgs, and mutants are assembled to combat and exterminate the Monsters as they roam across the planet, Shear.įollowing the events of the Evacuation campaign, the hunters received support in the form of two pairs of monster hunters already on Shear: Crow and Slim, a recluse and an outcast hiding in the wilderness of Shear, and Torvald and Sunny, a fallen Ebonstar mechanic with a grudge and a female pilot from Parnell and Abe's past.Īs the condition of Shear continues to deteriorate, the only souls remaining are resourceful hunters native to Shear - Such as Lennox, the billionaire scientist and designer of the Broken Hill Mine, Jack, a similar technological savant with a secretive parentage, and E.M.E.T., a search and rescue drone re-purposed with a commando Demon Core by Jack. Far into the future, humanity has advanced sufficiently to colonize planets outside of the solar system.
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